Elements and Performance Criteria
- Identify the game component assets
- Obtain the project brief and documents
- Identify the technical specifications and game-production assets, required to meet creative and production requirements
- Discuss formats of assets, and issues of asset integration, with appropriate personnel
- Save all digital assets in the appropriate format for inclusion, and store for retrieval
- Determine the sequence for the development of a beta version prototype for testing game play
- Create a schedule for production and testing
- Determine the strategies for monitoring production progress against the schedule
- Identify the capability of game-engine software and tools, and a make a selection
- Identify and review the range of industry standard game-engine software and development tools available
- Assess the software and tools related to specified game concepts and play requirements
- Discuss considerations for the selection of game-engine software with relevant personnel, to ensure that the selection will meet specified outcomes
- Select the game-engine software
- Use game-engine software
- Create a game-play sequence and prototype
- Import and assemble game-play assets in the appropriate sequence, according to creative and technical requirements
- Create and check the game-play elements, according to creative and technical requirements
- Test and run the game-play sequence as a presentation, to ensure that the sequence meets creative, production and technical requirements
- Export to the game engine and create a prototype
- Save the file formats and identify for specified purpose
- Evaluate the game prototype
- Demonstrate the initial prototype to relevant personnel
- Evaluate against criteria, including the achievement of a creative and user-friendly product
- Discuss and agree on required changes
- Assist, if required, in tests and user trials
- Evaluate feedback from user trials
- Confirm the endorsement from the relevant personnel to develop the prototype into a complete product
- Transform prototype into a final proof-of- concept prototype